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JROCKisEVERYTHING! On this blog I will be posting as much Jrock content as I can. I will mostly be doing album reviews, Jrock Song of the Day, and giving up to date info on any new music that is released. All the while uploading pics of my fav Jrock artists.
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 12 hours ago

 #girugamesh  #jrock  #alone
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 1 day ago

 #SPYAIR  #Jrock  #Glory
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 2 months ago

 #pokemon  #pro  #omega ruby  #alpha sapphire  #giveaway  #battle  #pokemon battle  #ppl
The Pokemon Pro League (PPL) will be a eight to ten week team event to determine the very best Pokemon team, all the while competing for fabulous prizes! Each team can have anywhere from 2-10 players, so get your teams together fast! All games will be also be cast by our team of casters!
Feel free to check out the rules/regulations here
And our Facebook group here
If you have any questions feel free to ask away.
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 2 months ago

 #pokemon  #vgc  #singles  #doubles  #battle  #alpha sapphire  #omega ruby

Between Single and Double battle formats which is the best for competitive play? Which requires a higher level of skill? Singles is certainly more forgiving than doubles. You have more Pokémon at your disposal so missing a move or getting a critical hit doesn’t change the game as drastically as it would in the doubles format. Doubles is much faster paced but has more arbitrary rules like bans on some Legendary Pokémon and an item clause. Overall it’s a really hard question to answer.

 1) What is singles?

When most people think of Pokémon battles they would imagine it’s going to be a 6v6 battle. That’s what singles is. A 6v6 battle with each trainer using one Pokémon at a time. The use of items like Potions and Revives are not allowed. Only items held by your Pokémon can be used, like Berrys or Choice items. Also, there is no item clause in singles. That means there isn’t a limit to the number of duplicate items you can use on a team. If you want to use 6 Leftovers on a team, go for it. More power to you!

2) Smogon format

When playing a singles battle, most people assume it would be Smogon format. Smogon University is a website mostly dedicated to singles play where trainers can come together as a community to vote on whether or not some Pokémon or items are too strong for the metagame. Based on the results of these votes some Pokémon are sent to a special tier called Ubers, and can’t be used in standard singles play (Over Used or OU tier battles). Some examples of Uber Pokémon include Mewtwo, Kyogre, and Arceus, as well as many other legendary Pokémon whose base stats are too high to be used in regular everyday battles. Some items that are in the Uber tier are things like the Gengarite, Kangaskanite, and Lucarionite or even an item like Soul Dew, which raises the stats of Latios or Latias by a very significant amount. Pokémon and items like these are almost considered “banned” in the Smogon format of battling. Since Ubers is a very rarely played format, most people consider something sent to the Uber tier banned or unusable. Another thing Smogon does is split up all the Pokémon used in competitive battles into different tiers based on their usage. These tiers tend to have about 50-60 Pokémon in them and are constantly changing. The most common tier is the OU tier. In this tier you can use any Pokémon in the OU tier or below, which is generally everything that isn’t in the Uber tier. After OU you have the UU, or underused tier. Things in the UU tier tend to be Pokémon that previously were OU, but were outclassed by something somewhere along the way. Also, in between the OU and UU tiers there is a very small tier called BL, or Borderline. There are usually only about 5-8 Pokémon in the BL tier, so it’s not an official battling tier but it still serves a very important purpose. Pokémon in the BL tier are Pokémon that are deemed too strong for UU, but not used enough to be in OU. Examples of Pokémon like this are Cresselia and Staraptor. These Pokémon are too strong for UU but too weak for OU so Smogon made a small tier to keep them in so it wouldn’t disrupt the balance of the UU tier. After UU is the Rarely Used or RU tier. The RU tier consists of many Pokémon that just don’t have the base stats required to be in UU or OU. This is considered the “wall” tier. The RU tier always has a lack of sweepers able to break it’s abundance of walls. It’s been like this for the past few years and gen 6 won’t change that. The last tier is the NU tier, or Never Used tier. The NU tier is the where the bottom of the barrel Pokémon end up. It is usually the funniest tier to see in action because anything can happen! There are some really wacky combos that go down in the NU tier such as the Swagger-Foul Play combo. Finally, Smogon has a one last tier called Little Cup or LC. The LC is a tier where only 1st stage Pokémon can be used. And they have to be lvl 5. It’s not really a tier that effects the metagame in any way, it’s just a fun way to mess around. So those are all the common tiers in Smogon format. For the most part all you have to remember is which Pokémon are Uber and you will be fine since most battles are played using the OU tier, where most of the Pokémon belong.

3) Singles play style

There are many different play styles in singles. Some focus on sweeping your opponent’s team with one very strong Pokémon. Some are focused more on defense, and the ability to safely switch in on any attack while taking minimal damage and forcing a bad matchup. Another style is setting up hazards such as Stealth Rock and forcing your opponent to switch multiple times, causing them to take free damage from the hazards. While each play style has it’s strengths and weaknesses, one thing remains the same: To win in singles you need to out-predict your opponent and figure out what move is coming before it happens. Singles is a format that is all about taking turns away from your opponent while earning free turns for yourself. If you know what your opponent is going to do you can then switch to another Pokémon in your party to minimize the damage. Then, while they are forced to switch, you have a free turn to do whatever you want. It’s all about forcing bad matchups. Making use of these free turns can give you the momentum you need to win the game. 

4) What is Doubles?

Doubles is a format that is very different from singles. In doubles you still bring 6 Pokémon to a battle but that’s about all the two formats have in common. Once the battle starts, you choose 4 Pokémon out of your 6 to battle based on the team preview. The team preview is a feature created in gen 5 that lets you and your opponent see each others team before the battle starts. This makes the choice of which 4 Pokémon to bring easier to make. The battles are 2v2, which means you and your opponent will both be controlling two Pokémon at a time. Doubles battles tend to be shorter than singles battles because each trainer only brings 4 Pokémon and twice as many attacks can occur per turn in comparison to a singles battle. Because of this, games usually only last about 5 or 6 turns. There is also an item clause in doubles; only 1 of each item per team.

5) VGC format

When playing doubles it is generally assumed that you will be playing VGC format, or Video Game Championship format. The Video Game Championships are official tournaments set up by Nintendo for Pokémon battles. Also, they are one of the only ways to make money playing Pokémon. Throughout the VGC season, there are many tournaments at various locations all around North America. Each tournament usually has a few hundred people in each age bracket and the events are getting more popular with every season. VGC format is just as I described above; a battle where both trainers bring 6 Pokémon and pick 4 to use based off the team preview. Rounds are usually best of 1 until the later rounds of tournament play, where the format becomes best of 3. The item clause plays a very big role in VGC format. Being able to predict your opponent’s items becomes a lot easier when they can only have one of each. VGC Battles tend to be only a few turns in length, so every move counts! 

6) Doubles play style

Doubles is almost the polar opposite of singles play. Very rarely do you see sweeping, or hazard usage which are two of singles most popular strategies. Most doubles games tend to be slower and safer, with most teams being built out of tanks, rather than sweepers. In doubles, bulk reigns supreme. Most of your Pokémon need to be able to potentially live an attack from 2 Pokémon at the same time, so the bulkier the better! There are also moves like Fake Out and Protect that are used in doubles that almost never see use in singles play. Fake Out is an aggressive move as well as defensive. Being able to take any opposing Pokémon out of play for a turn by flinching it can change a battle immediately. But most of the time teams tend to use at least one Fake Out user just to have a safe turn 1. Remember, safety is what doubles is all about. Protect is another move that sees play almost exclusively in doubles. I mean, cmon, what’s safer than a move named Protect, right? For the most part, 4-5 of your team’s Pokémon should be running Protect whenever you play doubles. The reason Protect is used so frequently in is due to the number of Pokémon on the field at all times. Using Protect to bait an attack from one of your opponent’s Pokémon then attacking it with another is a very standard doubles play. There is also no sleep clause in doubles. Some players see this as a good thing and some hate it. Either way, being able to put all 4 of your opponents Pokémon to sleep can be considered a free victory, if you have a team that is capable off pulling it off.

Singles and doubles both have their distinct advantages and disadvantages. But in the end it’s up to you, dear reader, to decide which is more competitive, and more importantly, which is more fun to play. 

If you liked this article feel free to check out Maximum Impulse Gaming for more Pokemon related content!

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 2 months ago

 #Pokemon  #VGC  #Rotom  #Lanturn

Why Lanturn is a better team pick over Rotom Wash in our meta.

Lanturn vs Rotom

Ever wish you could use two Rotoms? Anyone who has played VGC format in the past 3 years knows that Rotom and it’s many forms are considered a staple in the VGC metagame. It’s solid typing and bulky base stats let it stay on the field longer than most Pokemon, using Will-o-Wisp and Thunder Wave frequently, Rotom Wash can cripple even the strongest of sweepers with just these two moves. So I ask the question again. If you could, would you use two in the same team? My answer would be yes, yes please. Normally you wouldn’t be able to use two Rotom in the same team due to the species clause. That’s where Lanturn comes in. Lanturn has always been known as the poor mans Rotom Wash. But with the meta in the current state it’s in, I believe it may be a better team pick over Rotom Wash for VGC doubles.

Lanturn excels in 6 aspects of the team environment where Rotom Wash falls short.

1.) A diversity in ability choice. With the choice of either Volt Absorb or Water Absorb you can keep your opponents guessing which ability you have. Or take advantage of it and make a team around it. Either way both of these abilities are better than levitate and are more relevant in todays meta. The amount of physical sweepers that still use Earthquake have fallen to only Mamoswine and Garchomp. Both of which are slowly seeing less and less play. This makes Lanturns only true weakness in ground attacks not that big of deal.

2.) Lanturn has a much bigger move pool. Rotom Wash may have access to Electric and Water type moves as well as the TM Will-o-Wisp. But Will-o-Wisp is slowly losing favor due to it’s low accuracy. But just because Lanturn doesn’t have Will-o-Wisp that doesn’t mean it can’t burn anything. Lanturn can learn Scald, a Water move with a 30% chance to burn, it also has 100% accuracy, something that Rotom Wash‘s Hydo Pump falls short in. Lanturn also learns Soak, Ice Beam, and Dazzling Gleam, 3 moves which Rotom Wash would love to have.

3.) Lanturn has a whooping 75 higher base HP stat than Rotom Wash. That’s about 150 HP higher at level 100. While Lanturn may have lower defenses, those can be made up for with EV training as well as correct usage of the ability Intimidate by a teammate. Lanturn may not be the bulky bruiser that Rotom Wash is, but it’s ability Volt Absorb or Water Absorb turn it into a wall that can’t be broken. Giving it the opportunity to make it last longer than Rotom Wash ever could.

4.) Believe it or not, most players have never played against a Lanturn. They are unfamiliar with it’s play style and that’s something you can most definitely take advantage of. Everyone knows how Rotom Wash works, it’s play style is known to even the most basic of player. Using a Lanturn instead can take your opponet out of their comfort zone and give you the edge you need to win a match that would have otherwise been lost.

5.) Lanturn completely destroys Rotom Wash in a mirror match. With the access to Volt Absorb and Water Absorb there is really no way for Rotom Wash to even make contact to Lanturn without fear of healing it. Even If they can find out which ability you have, they still can’t really do any damage to you. Letting you have as many turns as you like to pick apart the Rotom’s partner.

6.) This is probably the biggest reason why Laturn is currently a better team pick over Rotom Wash in our meta today. If you use a Lanturn you can still have a Rotom on your team! Giving you the effectiveness of two Rotoms! I said before that most people tend to think of Lanturn as a poor mans Rotom Wash. Filling it’s spot with a Lanturn then filling another team spot with either a Rotom Heat or Rotom Mow can give your team a huge boost both offensively and defensively. Also if you decide to go with Discharge as a move of choice with your Rotom partner you can activate Lanturns Volt Absorb, restoring 25% of it’s health every time you attack! Discharge also has 30% chance to paralyze both of your opponents Pokemon, it’s a win/win!

Times are changing. Rotom Wash is starting to become a luxury most trainers just can‘t afford. With the use of Rotom Mow and Rotom Heat on the rise Rotom Wash is losing play to other Rotom forms whose typing better compliments our meta. Filling a team slot with a Lanturn not only gives your team the stability it needs, it has amazing synergy with the other Rotom forms, as well as many other Pokemon. While Lanturn may not be a better Pokemon than Rotom Wash in on paper, I can’t think of a better Pokemon to use in a team environment, namely VGC doubles.

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 2 months ago

 #pokemon  #vgc
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 2 months ago

 #pokemon  #VGC  #dragon  #dragon pokemon  #pokemon battle  #pokemon x and y

I’m going to start adding the articles I write for Maximum Impulse Gaming here, in an effort to spread the word around. Here is one I wrote about the Haban Berry.

Haban Berry. The last competitive damage reducing berry

While going over a list of competitive battle items most trainers would be surprised to see the Haban Berry on such a list, or any damage reducing berries for that matter. Most damage reducing berries have fallen out of favor in X and Y, all except the Haban Berry. The reason the Haban Berry is still relevant while it’s other berry brethren have fallen by the wayside is it’s the only useful berry to have in a mirror matchup. It’s also the only damage reducing berry in the game that is relevant for reducing attacks at the 2x level, effectively reducing most super-effective attacks into moves that do a little over 50% of your max health. Even though the situations where you can use a Haban Berry are smaller than some other more popular items, that doesn’t mean it can’t single handedly turn the tides of battle and win you the game. It’s the type of item that makes a reverse sweep possible.

Before I get ahead of myself let me explain the effect of the Haban Berry. The Haban Berry is a item that can be held by a Pokemon to be used in battle. While relevant in singles I feel this item is almost exclusively made for doubles. Now on to the effect. The Haban Berry only activates when one of your Pokemon takes damage from a super-effective Dragon attack. Upon the declaration of said attack, the Haban Berry activates, cutting the damage you take in half. Why is this good you ask? While nobody likes to be on the other side of a super-effective dragon attack, it means that a Dragon type Pokemon is usually the cause of said attack. Now we already know that Dragon type Pokemon only have 3 weaknesses, Dragon, Ice, and Fairy types. Normally most trainers would avoid fighting Ice and Fairy types, but nobody ever backs away from a Dragon vs Dragon fight. Because both Pokemon have the advantage. This is the situation where the Haban Berry shines. Once activated you can then use a Dragon type attack of your own, or set up a Dragon Dance and potentially sweep the game from there. You might ask, “Why not use a Yache Berry to cut the Power of Ice moves or a Roseli Berry to reduce Fairy type attacks? Aren’t those just as good?” The answer is no. While those berries have a place on other Pokemon, they just don’t cut it on Dragon types. Most Dragon type Pokemon have a 4x weakness to Ice type attacks, so there is still a chance you might die from one attack even after using the Yache Berry, and even if you do you’re not going to be able to do much after with such low HP. In the case of the Roseli Berry, Fairy type attacks most often don’t one shot Dragon type Pokemon thanks to their abnormal base stats. Also most Dragons just have a losing matchup against them. In most cases you are better off avoiding Fairy types, or just using a different item.

The best part about the Haban Berry is probably the fact that it’s a rarely seen item. In most cases trainers tend to use a Choice Scarf, Life Orb, or Lum Berry on their Dragon type Pokemon. Because they have such strong items they assume the have the advantage in a mirror matchup. The Haban Berry is an item that not only neutralizes their advantage, it reverses it on them, turning their potential best matchup into their worst nightmare.

Here is how a turn from a common singles game would go down if one of your Pokemon was holding a Haban Berry .

Your opponent sends out a Gachomp. Arguably one of the best Dragon types in the game. It has a Life Orb and is fully invested in Attack and Speed. You already have a Haxorus. Most trainers would consider Haxorus a lower tier Garchomp, definitely inferior when compared to the original. It’s slower than garchomp and isn’t nearly as bulky. Since Garchomp is faster than you it gets it attack first. It has the option of using Outrage or Dragon Claw, two moves that will 100% knock out your Haxorus. It is at this time the Haban Berry activates. Cutting the damage you take from the Garchomp’s attack by 50%. You should live with about 40% Now you had two options when picking moves for your turn. Either use Dragon Claw or Dragon Dance. If you use Dragon Claw you knock out the Garchomp and the game goes on. If you use Dragon Dance you get a 1.5 boost to your Attack and Speed stats, making you stronger and faster than the Garchomp by far. If you decide to use Dragon Dance you can knock out the Garchomp next turn and most likely sweep the rest of the game from there. 

Now that you have seen the the power of the Haban Berry, I urge you to test it out in real battles! It’s these small changes, using less common items like the Haban Berry instead of the standard ones that keep our game competitive and fun!

Here is a link to the article itself in case you wanted to comment or check out many of the other articles Maximum Impulse has to offer.

Thank you for reading!

 10 notes |  reblog
 5 months ago

 #gackt  #new release  #jrock
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 7 months ago

 #ellegarden  #jrock  #sotd
 7 notes |  reblog
 7 months ago

 #one ok rock  #taka  #jrock  #riot  #sotd
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 7 months ago

 #Riddle  #jrock  #sotd  #christmas
 15 notes |  reblog
 7 months ago

 #nightmare  #hitsugi  #yomi  #jrock  #sotd
 7 notes |  reblog
 7 months ago

 #miyavi  #jrock  #pv
 15 notes |  reblog
 7 months ago

 #gackt  #jrock
 577 notes |  reblog
 7 months ago

 #ruki  #the gazette